Channel: Unreal Engine
Category: Gaming
Tags: game enginegame devepic gamesue4unrealunreal enginegame development
Description: The third video in the six-part Slay Workflow series covers the vital preparatory steps that the Virtual Art Department must take to ensure a smooth real-time process: setting naming conventions, creating master materials, naming and organizing folders, and other behind-the-scenes tasks. To follow along, download the Slay project from the Unreal Engine Marketplace. unrealengine.com/marketplace/en-US/learn/slay-animation-sample